Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising TV Hit

The Fallout TV show has come back to its platform, and it's fair to say that fans were delightfully shocked by the excellence of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it managed to capture multiple facets of the player's adventure.

There was vault-dweller Lucy, attempting to uphold her morals and finding that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts doubting his cult's leadership and causes plenty of trouble in mechanized battle suit; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the radioactive wastes.

Building Anticipation for a New Chapter

The show's first season conclusion disclosed key information about the culprits behind the nuclear war that condemned a population in subterranean shelters for hundreds of years. It also posed plenty of questions unresolved for the next installment – and, this time, hopes are significantly higher.

“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan.

“Going into the initial season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the feedback to the show, so now people are arriving with more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the franchise, even if it was a bit broken at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” says the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much fun to incorporate into the show.”

In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it will honor the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its physical authenticity – its production team ensured real props and sets were fabricated, reflecting the improvised nature of the towns in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to feel like it’s authentic.”

Indeed, virtually each creature you see on-screen is physical, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are brought to life with puppets, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by talented film-makers who are also longtime fans, in collaboration with the original creators behind the video games. This common understanding for the lore is apparent in the end result.

The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the previous season. This schedule will foster a new weekly discussion, a dynamic the creators themselves are excited to witness.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” promises the game director. “I can't wait to seeing what people think.”

Mark Burns
Mark Burns

Elara Vance is a gaming industry analyst and casino reviewer with over a decade of experience in online entertainment and player safety advocacy.